Ah I see.... :(
Appreciate the transparency!
But the player could receive a higher stack size from the server?.... let's say.... a shop plugin? Just could not merge the stacksback into themselves?
yea the events could even trigger admin commands for anything - maybe even to set a player to a group or enable permissions - maybe even for a set time before triggering another command to undo the original command (if the individual player-character could be identified).
example:
player enters...
Feature Request
• Buy a Group and/or Permissions from shop
• Being able to create your own shop pages and the items on each page display - manually=or=custom - rather than alphabetical
Feature Request:
Easier way to edit-add-remove permission groups and players in permission groups - (through a configuration file that writes to the database file on load/reload of the plugin?)
Capability to reload permissions plugin when changes are made.
Question:
Can a group inherit the...
Can you add the ability to move the {serverTag} information BEFORE the <steamID> for people who enable steamID's in chat? -OR- AFTER <tribe name> in chat?
I really think you should make donating easier and more visibley apparent somewhere.... rather than a button tucked away in the right corner of your forum page.
What you're doing here is fantastic! and deserves recognition.
Hopefully it will all pick up traction in time.
Oh so simply mapping the DB path to a network drive is all it takes?
Why would OP state what they stated then about multiple machines utilizing the plugin :p
Elaborate why this is a good idea?
I was just going off of the information stated by OP - if you know something he doesn't please share.
Running the maps from a network share? seems like a performance disaster. no?
it's so unfortunate every plugin is like so close to perfect :( but yet lacking.....
This would be flippin' fantastic IF all the maps did not have to be on the same machine.....