Fatal error!
VERSION: 284.104
ShooterGameServer.exe!FNetGUIDCache::SupportsObject() (0x0000000140e49338) + 6 bytes [d:\build\pc\engine\source\runtime\engine\private\packagemapclient.cpp:1377]
ShooterGameServer.exe!FNetGUIDCache::GetOrAssignNetGUID() (0x0000000140e493b2) + 17 bytes [d:\build\pc\engine\source\runtime\engine\private\packagemapclient.cpp:1416]
ShooterGameServer.exe!UPackageMapClient::SerializeObject() (0x0000000140e44f4b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\packagemapclient.cpp:64]
ShooterGameServer.exe!UObjectPropertyBase::NetSerializeItem() (0x000000014081f702) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:70]
ShooterGameServer.exe!FRepLayout::SerializeProperties_r() (0x0000000140e98aea) + 28 bytes [d:\build\pc\engine\source\runtime\engine\private\replayout.cpp:2331]
ShooterGameServer.exe!FRepLayout::SendPropertiesForRPC() (0x0000000140e98c14) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\replayout.cpp:2349]
ShooterGameServer.exe!UNetDriver::InternalProcessRemoteFunction() (0x0000000140e298fb) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\networkdriver.cpp:942]
ShooterGameServer.exe!UIpNetDriver::ProcessRemoteFunction() (0x0000000140c627de) + 65 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:561]
ShooterGameServer.exe!AActor::CallRemoteFunction() (0x0000000140ca0880) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:3336]
ShooterGameServer.exe!UObject::ProcessEvent() (0x000000014082c75b) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:844]
ShooterGameServer.exe!AActor::ProcessEvent() (0x0000000140c986e2) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!AShooterPlayerController::ClientChatMessage() (0x000000014011fff0) + 34 bytes [d:\build\pc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:3206]
ArkChatIcons.dll!UnknownFunction (0x000007fef3d58bc0) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::ServerSendChatMessage_Implementation() (0x000000013ff22502) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6919]
version.DLL!UnknownFunction (0x000007fef33e8833) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x000000014046db76) + 342 bytes [d:\build\pc\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]
ShooterGameServer.exe!UFunction::Invoke() (0x00000001407ebe5f) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::ProcessEvent() (0x000000014082c8fc) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x0000000140c986e2) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x0000000140d2a3bd) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x0000000140d24e92) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x0000000140d21648) + 21 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x0000000140d2120b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x0000000140e2506d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x0000000140e23f33) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x0000000140c62464) + 24 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013fbf1447) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000140e0ac19) + 14 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x0000000140dff8e3) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x0000000140d5dc8f) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013faf8eec) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x000000013faf485c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013faf9f3a) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013fafa070) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141d41771) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000775359cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007776a561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007776a561) + 0 bytes [UnknownFile:0]
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