Hi everyone
I am having some random crashes at random times on my servers, and i cant really see what corses it..
I have atm. 4 servers in a cluster
Any of you have any clue on this?
VERSION: 338.29 ShooterGameServer.exe!FArchiveRealtimeGC:
rocessObjectArray() (0x00007ff7a6673d08) + 3 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:734] ShooterGameServer.exe!TGraphTask<FArchiveRealtimeGC::FGCTask>::ExecuteTask() (0x00007ff7a666334b) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FTaskThreadAnyThread:
rocessTasks() (0x00007ff7a65b528c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGameServer.exe!FTaskThreadAnyThread:
rocessTasksUntilQuit() (0x00007ff7a65b599d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff7a65bb51c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff7a664112f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7a663f7f8) + 8 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffb45a27034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb46542651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb46542651) + 0 bytes [UnknownFile:0]
I am having some random crashes at random times on my servers, and i cant really see what corses it..
I have atm. 4 servers in a cluster
Any of you have any clue on this?
VERSION: 338.29 ShooterGameServer.exe!FArchiveRealtimeGC:


